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Implicit Software Solutions Inc

iSS SciCalc

 

Index

 

Improvements in version 1.5.0

Functionality

Layout

Basic Entry

Advanced Functions

Memory

Base Conversions

Menu Bar

Notes

 

Improvements in version 1.5.0

New Features:

  • Degrees to Decimal Conversion
  • Decimal to Degrees Conversion
  • 6 Additional Memory Locations
  • Memory viewable from the Options Screen
  • ClearType Support
  • Fixed Notation Support
  • Engineering Notation Support
  • Number base conversions to and from Base 4

Improved Features:

  • Appearance/Interface: is now brighter, clearer, and faster loading
  • Base Conversions: almost all aspects of the numerical base conversions have been improved for accuracy and ease of use
  • Trigonometric functions have been improved for answers close to zero
  • New constants: added acceleration due to the earths gravity at the surface (g) and Astronomical Units (AU)
  • Display may now justify equations and answers to the left or right sides of the screen
  • The default notation for answers now will not switch to Scientific notation (exponents) until the answer is less than 0.001
  • Alternate use of the "Exp" button so brackets are no longer required
  • Alternate use of the "+/-" button to work as the "-" button
  • The default behavior of the "+/-: button has been improved
  • Lower Memory usage
  • Requires less disk storage space
  • Faster performance on all Pocket PCs with any CPU type
  • Specific optimizations for the Intel X-Scale processors

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Functionality

Implicit Software Solutions Inc Scientific Calculator is an expression calculator.  This means full equations are entered before they are evaluated.  This type of operation has many advantages, it makes entering complex equations much easier as you can see what you are entering in its entirety before receiving the answer.  You can also recall previously entered equations using the up and down buttons on your Windows Mobile Pocket PC (directional pad) to review previous equations. These may be edited using the back "<-" button.

The calculator also does its best to prevent incorrect input.  It monitors every button press to make sure your entry is valid.  It will not allow, for example, the entry of 2 operands in a row, (i.e. time (×) and divide (÷) ), or, it will not allow closing brackets to be added without corresponding opening brackets.  The error prevention functionality has been to designed to make using the calculator as user friendly as possible.  This really helps to reduce entering equations twice because of input errors.

Dynamic bracket handling:  ISS Scientific Calculator adds open brackets automatically when functions are used, this saves time and reduces syntax errors.  For example, when pressing the Tan key, tan(  is added to the equation, rather than just tan.  Finally, it will also add closing brackets automatically if there aren't enough to match the opening brackets when equals is pressed.  This helps in two ways, first off, it ensures you won't receive an error from the calculator if you forgot a closing bracket, and it allows simple equations to be entered with less screen taps (button presses).  For example, to find the Cosine of 45, the button input would be  "cos"  "4"   "5"   "=". The calculator would add the closing bracket automatically making the expression cos(45) *note that both brackets are automatically added for you. 

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Calculator Layout

The ISS Scientific Calculator consists of 3 main sections: Starting from the bottom is the menu bar, this gives access to the Scientific Constants, the About Screen and the Options Screen. Second is the input area or "buttons". The Scientific Calculator has 44 buttons for numerical input and calculator functions. Finally, at the top is the Display which will show the current calculator modes, the user input and the calculator output or answer once the equals "=" button is pressed.

The 20 basic buttons are blue and are located towards the bottom of the screen above the menu bar.  The advanced functions are located below the display and above the basic buttons.  Many of the advanced function buttons have multiple functions which are labeled above the buttons.  These functions can be accessed in most cases by using the 2nd Function button located towards the top left of the screen.  These functions are labeled in yellow.

The display consists of 3 areas.  The very top displays the calculator indicators.  Starting from the left, 2ndF will display if the 2nd function button is pressed, hyp will light if the hyp button is pressed.  More about these functions below.  The two arrows pointing up and down indicate if you can press up or down on the directional pad.  These indicate if there are previously entered equations to scroll through.  deg, rad, or grad will display indicating which mode the calculator is operating in for trigonometric functions.  The M1 or M2 indicators will display if information is stored in either Memory location 1 or 2.

Below the indicators is the input line.  By tapping the onscreen buttons with the stylus, the corresponding input will appear here.  If the entered equation is too long to display on the screen, it will scroll to the left as new input is entered.  Equations up to 255 characters can be calculated.

The bottom of the display area will show the answer.  The answer will be calculated when the equals "=" button is pressed.  This will be calculated from the input on the equation line.

Please read below to learn more about the specific buttons and functions of the Scientific Calculator.

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Basic Entry Buttons

1,2,3,4,5,6,7,8,9,0 Enters the number on screen
. Enters a decimal place.  Scientific Calculator will only allow you to enter one decimal place per number
+/-

The default behavior will change the sign of the last number entered into the calculator. This may be changed in the options screen so it will function in the same manor as the minus "-" button.

example: 4+3

pressing "+/-" will give

4+-3

pressing "+/-" again will return it to its original state. This will also work if the last number entered is within brackets

() Brackets to allow groupings.  Bracketed functions will be evaluated first when = is pressed.  If you do not enter the same amount of closing brackets ) as opening brackets ( when you press equals, the Scientific Calculator will automatically add the appropriate number of closing brackets.
x Multiplication operand: Used to multiply one number by another
÷ Division operand: Used to divide one number by another
+ Addition operand: Used to add two numbers together
- Subtraction operand: Used to subtract one number from another
Exp Will allow to you to easily multiply numbers by a factor of 10. The following button presses are used in the example below:

"3" "Exp" "2" "="

example: 3E2

returns:  300

Alternatively, there is an option to use the Exp button as it was in previous versions of the Scientific Calculator. This will represent the the above key strokes as following:

example: 3x10^2

returns:  300

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Function Buttons

Most of the function buttons operate by pressing the function button first, then entering the number.  The function buttons will automatically add an opening bracket.  For example, by pressing the sin key,  sin(   will be added to the screen.  If you press equals before adding enough closing brackets, the Scientific Calculator will automatically add them for you.  This helps to reduce the number of button presses needed for quick calculations. 

2ndF

When pressed, it will allow the alternate functions of some buttons to be used.  The alternate functions are indicated above certain buttons in yellow text. The 2ndF indicator will light in the top left corner when the 2ndF function button is pressed.

>DMS (>DEC)

Pressing this button will convert the onscreen answer from Degrees, Minutes, Seconds to Decimal format. Press the "2ndF" button first to convert from Decimal to Degrees, Minutes, Seconds.

When converting to and from DMS, the notation is as follows:

Any value to left of the decimal place are Degrees, the first 2 decimal places are minutes, and the remaining decimal places are seconds.

example: 36.5025

36 Degrees

50 Minutes

25 Seconds

DRG> (DRG)

Changes trigonometric functions to work in degrees, radians, and gradians.  The current mode is shown at the top of the display by the indicator.  Either, deg, rad, and grad are shown respectively. By pressing this button, the last answer displayed will be converted as the modes change.

Press the "2ndF" button before pressing "DRG>" to change modes without converting the onscreen answer.

<- Backspace

The backspace key deletes the last character entered into the equation line.

OFF

Closes the Scientific Calculator.

on/c

clears the display, press twice to clear the previous equation buffer.

hyp

allows the trigonometric buttons to be used as hyperbolic functions.  Can also be used in conjunction with 2ndF to use inverse hyperbolic functions.  The hyp indicator in the top left corner of the screen will be lit when this button is pressed.

sin (sin-1)

Sine function (mode can be changed by the hyp & 2ndF buttons, output type can be changed by the DRG & DRG> buttons)

 

Function Button presses Onscreen
Sine "sin" sin(
Inverse Sine "2ndf"  "sin" asin(
Hyperbolic Sine "hyp"  "sin" sinh(
Inverse Hyperbolic Sine "2ndf"  "hyp"  "sin" asnh(

 

example: sin(30)

returns:  1

cos (cos-1)

Cosine function (mode can be changed by the hyp & 2ndF buttons, output type can be changed by the DRG & DRG> buttons)

 

Function Button presses Onscreen
Cosine "cos" cos(
Inverse Cosine "2ndf" "cos" acos(
Hyperbolic Cosine "hyp"  "cos" cosh(
Inverse Hyperbolic Cosine "2ndf" "hyp" "cos" acsh(

 

example: acos(0.5)

returns:  60

tan (tan-1)

tangent function (mode can be changed by the hyp & 2ndF buttons, output type can be changed by the DRG & DRG> buttons when appropriate)

 

Function Button presses Onscreen
Tangent "tan" tan(
Inverse Tangent "2ndf"  "tan" atan(
Hyperbolic Tangent "hyp" "tan" tanh(
Inverse Hyperbolic Tangent "2ndf" "hyp" "tan" atnh(

 

example: tan(45)

returns:  1

! - Factorial

Factorials, ISS Scientific Calculator can calculate factorials up to 170 or 7.25×10^304.  The factorial function will automatically convert given numbers to integers as you cannot find the factorial of decimal numbers.

 

example: !(4)

returns:  24

 

example: !(4.5)

returns:  24

Square root

Square root function, returns the square root of a number.

 

example: sqrt(4)

returns:  2

Absolute Value

Gives the absolute value of the answer. Pressing "2ndF" gives you access to the percentage function described below.

Percentage

 

Percentage.  If only one number is is entered into the equation, it will return the percentage equivalent, effectively dividing it by 100.  If more than one number is used in the equation, it will use the onscreen values as a reference to calculate percentages.

 

example: %(40)

returns:  0.4

 

example: 50-%(50)

returns:  25

The second example works as follows, the value 50 will have %50 percent of its value subtracted.  The second example is equivalent to 50-25.

example: 10+10+%(25)

returns:  25

The percentage reference is based off the rules of order of operations, the 3rd example will find 25% of 10+10, or %25 of 20 which is 5.

log (10^x)

Log to the base 10.  Can be used with the 2ndF button to use the 10^x function

 

example: log(100)

returns:  2

 

example: 10^3

returns:  1000

ln (e^x)

Natural log, or Log to the base e.  Can be used with the 2ndF button to use the e^x function

 

example: ln(2)

returns:  0.693147.....

 

example: exp(1)

returns:  2.7182818.....

x^2 (x^-1)

Square of a number.  Can be used with the 2ndF to use the inverse function

 

example: 3^2

returns:  9

 

example: 4^(-1)

returns:  0.25

x^3

Cube of a number

 

example: 4^3

returns:  64

x^y

A number (x) to the power of a second number (y)

 

example: 16^0.5

returns:  4

-

-

These 4 buttons are used to store and recall values into the 2 main memory locations (M1 and M2) as well as the 6 extra memory locations A - F. More about the memory locations and functions in the memory section below.

pi

Gives pi to 16 significant figures

 

example: pi

returns:  3.1415926.....

Last Answer

This button will insert the last calculated answer into the equation. This will be represented by the letters ANS. You may input the last answer into a new equation more than once.

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Memory Buttons

STO

Press this button, then M1+ or M2+ to store the onscreen answer to either memory location.

Store 0 or use a blank screen to clear the memory locations.

You may also use this button to store the onscreen answer to the 6 extra memory locations: A, B, C, D, E, & F. To store to these locations, press the store button "STO" then one of the six buttons in the image below.

RCL

Press this button, then M1+ or M2+ to recall the values stored in either memory location to the equation line.

You may also use this button to recall from memory locations A, B, C, D, E, & F. Press "RCL" and one of the corresponding memory buttons shown above.

M1+ (M1-)

Adds the on screen answer to memory location 1.  By pressing 2ndF first, it will subtract the onscreen answer from memory location 1.  Note, you must have answer, a value entered in the equation line (top) will not be entered to memory.

M2+ (M2-)

Adds the on screen answer to memory location 2.  By pressing 2ndF first, it will subtract the onscreen answer from memory location 2.  Note, you must have answer, a value entered in the equation line (top) will not be entered to memory.

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Base Conversions

ISS Scientific Calculator can convert numbers between Binary, Octal, Decimal and Hexadecimal bases.  New to version 1.5.0 is the ability to also convert to and from base 4. If an number base other than decimal is used, an indicator appears to the side of the equation line in the display area indicating the number base.

Only integer numbers can be converted.  The decimal button "." is disabled in any mode other than decimal.  If a non integer number is entered and converted, any information to the right of the decimal is ignored.

Most other functions of the calculator are disabled for base conversions.  All of the basic operators are available. If a division operation is used for a number base other than decimal, the answer will always be rounded to the nearest whole amount.

For hex numbers, the values A, B, C, D, E, F are accessible from the second row of the advanced buttons as shown in the above image. 

To change or convert number bases, you can use either the buttons in the options screen or by pressing the 2nd function button and one of the 4 buttons in the lower right area of the advanced buttons.  By selecting the decimal base, DEC, will return the calculator to normal operation. Please note, Base 4 is only available from the options screen.

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Menu Bar

 

File Menu

Copy Answer - copies the currently displayed answer to the clipboard.  This can be pasted into other Pocket PC applications including Word and Excel.

Copy Equation - copies the currently displayed equation to the clipboard.  This can be pasted into other Pocket PC applications including Word and Excel.

Quit - Closes the Scientific Calculator.  Information stored in Memory 1 & 2 will be saved automatically.

Constants

Click on the constants menu to enter any of the 15 scientific constants into your equation. New to version 1.5.0, the units for the constants are now displayed in the menu. The constants that do not have units labeled are dimensionless.

C

 Speed of light (m/s)
G

Gravitational constant (m³ kg -¹ s -²)

e charge of an electron (coulombs)
Me mass of an electron (kg)
Mp mass of a proton (kg)
Mn mass of a neutron (kg)
Mu mass of a muon (kg)
h Planks constant in J/s
R Gas constant in J/(K*mole)
k Boltzman's constant in J/K
Na Avogadro's number
Magnetic Constant
F Faraday's Constant
g Acceleration due due gravity at the earths surface (m/s²)
AU Astronomical unit (m)

The constant Pi is accessible from the main screen

Advanced Options

 

 

Pressing on options opens the Advanced Options Screen.

Base

The first set of options are the Base Conversions. All the base conversions can be completed from the main screen except for conversions to Base 4. You can convert FROM base 4 without going to the options screen. If no answer is on screen, the operating base of the calculator will be changed when a new base is selected. If there is an answer on screen, it will be converted to the new base.

Last Answer Display

After completing a calculation, you may carry on from the last answer by entering an operator (+ - ÷ x and ^) immediately after entering after pressing equals "=". The calculator will automatically enter a representation of the last answer onscreen depending on Last Answer Display selection. "Number" will enter the last answer before the operator into the equation line, "ANS" will represent the last answer with the letters ANS, and "Equation" will enter the last equation calculated.

If any other type of input is entered, the last answer will not be added on screen but can be entered manually using the "ANS" key.

Notation

These selections allow you to choose how the ISS Scientific Calculator will format the calculated answer. Please note, this will only affect calculations done in Base 10 or Decimal.

Standard - is the default, this will use exponents if the calculated answer is smaller that 0.0001 or 1e-4. It will also use exponents if the calculated answer is 100000000000000 ( 1.0e15) or larger. This number is chosen to use at 15 signifigant figures of the Scientific Calculators calculating ability.

Scientific - will select Scientific notation. Exponents will always be used for numbers less than 1 or equal to 10 or greater. Numbers between 1 and 10 will not display the exponent portion as the exponent will be equal to zero.

Fixed - will select fixed notation. Fixed notation will not display answers using exponents until the answer exceeds the calculators display accuracy of 15 significant figures. It will use exponents for numbers less than 0.0000000001 (1.0e-10). Like Standard, it will use exponents for numbers equal to and greater than 100000000000000 ( 1.0e15).

Engineering - will select Engineering notation. It operates much like Scientific notation except that exponents will always be represented in powers of 3. For example. Scientific Notation will represent 10000 as 1e4, Engineering Notation will represent it as 10e3. For numbers greater than 1 and less than 1000, no exponent will be shown as the exponent value will be zero.

Old Style - For users of previous versions of the Scientific Calculator. It operates similar to Standard except it will use exponents for numbers less than 0.1.

*Please note, the above mentioned tolerances refer to the absolute value of an answer and not just the positive representation. For example, Standard, Fixed, and Old Style will use exponents for numbers larger than 1.0e15 or less than -1.0e15.

Enable Clear Type

This will enable Clear Type on the display for the Scientific Calculator. This should work on all Pocket PCs including those running Pocket PC 2000, 2002, 2003 and other supported Windows Mobile operating systems. In most cases this should improve the readability of the numbers displayed but we have experienced image quality problems on some devices which is why this is not selected by default.

Align Left

By default, both entered equations and displayed answers will be aligned to the right. Previous versions of the calculator aligned to the left. You may set the display to operate like previous versions by checking this option.

+/- button as Minus

When checked, the plus minus button will provide the same functionality as the minus "-" button.

Alternate Exp

The Exp button is used to raise numbers to powers of 10. By default, this is represented by a capital E. The E can be directly substituted with the partial expression *10^. Selecting this option will use the alternate "*10^" expression.

*Please note, it is easier to manipulate "Exp" functions with this unselected.

 

View Memory

The View Memory button will open a window displaying the stored values of all 8 memory locations (M1, M2, A, B, C, D, E, & F).

 

About Opens the about screen.

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Notes

Button presses are indicated in this manual using the normal font surrounded by quotation marks.   For example, pressing the equals key is noted as "=".  This may also be bolded.  Onscreen equations and results are bolded and in the San Serif font.  For example 76.5

If you have any comments or questions about Implicit Software Solutions Inc, Scientific Calculator, or this documentation please feel free to e-mail info@implicitsoftware.com

For more information about Implicit Software Solutions Inc and its products, please visit www.implicitsoftware.com

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